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Diablo 3 Immortal King Set Dungeon Location

Set Dungeons are a feature in Adventure Mode of Diablo III, introduced in patch 2.4.

Overview

"I tin see it now. My brothers and sisters will be drawn to these places of power, and I cannot end it. I can merely hope that some of them will bear witness more skilful than I and come across the patterns clearly before the phone call takes them. Possibly they will even discover why these dungeons exist. For me information technology is too belatedly. I feel the telephone call, and I know I must heed it, regardless of the price."

Never Ending Questions(src)

Set up Dungeons are designed for players at near pinnacle performance with their armor set bonuses. These dungeons revolve around ready bonuses for specific six slice armor sets. They can exist completed while in a group, but only the dungeon creator needs to wear the prepare, and merely they volition become the completion and credit for the objectives (even so, notwithstanding, other players may support them with extra kills and buffs). Monsters within drop no loot (but still grant feel).

Sample objective window

Each Set Dungeon has three normal objectives and 1 mastery objective.

  • Offset objective is always killing enough enemies without taking fatal impairment. Only actual decease counts; being saved from death by special abilities and items won't neglect the dungeon. Hardcore characters volition not be permanently killed if they "die" in Set Dungeon.
  • Second objective requires a number of enemies to exist killed or affected by role player's skills (of those that are enhanced past the respective gear up) in a way that requires some practice to use effectively.
  • 3rd objective is similar to the second (also requires to apply the advantages of the set up), or bestows an additional limitation, usually not being striking past a specific monster attack, affix, or crowd command effect.
  • Mastery objective requires beating all three of the above within a fourth dimension limit (ordinarily iv:30) and impale all monsters in the dungeon, which is slightly more than the commencement objective requires.

The goal is to consummate the starting time (kill the specified number of enemies without dying) objective, and at least one of the two (second and/or tertiary) in one run. Mastery rating is optional, and requires killing all enemies, and completion of all objectives inside the time limit (Mastery objective). Most objectives display tips when attempted: for instance, if one needs to hitting a certain number of enemies with a single bandage, a number of enemies hit will be displayed each time.

Set Dungeons are not randomized: they always take aforementioned layout, enemies, tasks etc. There will exist a big (hundreds) amount of regular monsters of fixed types, and several identical Unique Monsters (always of same type), who volition have fixed affixes. However, Elites spawn at random positions each time (unless stated otherwise). Originally, at that place was likewise an idea of a boss spawning at the end of each dungeon, designed to 'test' the set the player has acquired, but that idea was scrapped.[one]

There are iv dungeons per course (total of 24, plus 4 more for Necromancers): Patterns of Justice and Aegis of Valor do not have their dedicated dungeons. If a player completes the objectives for each of a course's four dungeons, they volition receive a special class pennant reflecting their achievement, and another pennant for completing them all with Mastery rating. If all 24 dungeons of classes except Necromancers are completed, special wings will be received: Wings of the Dedicated. If the 24 dungeons are completed with Mastery rating, another set of wings volition be received: Wings of Mastery. Also, a Banner Sigil is granted for each of the 28 dungeons regardless of rating.

A player needs to have the set bonus active for all 6 items to enter the dungeon. With Ring of Royal Grandeur, it drops the requirement to 5 pieces of the same set to enter a dungeon.

Players cannot die in a Prepare Dungeon, but are forced to restart should they lose all Life or neglect both 2d and third objectives. As of 2.vi.0, the easiest way to restart the dungeon, to avoid dying or moving all the mode to the entrance, is to apply Town Portal, which is not interrupted by harm in Fix Dungeons, and then take a portal back.

Fix Dungeons are scattered across the world, their locations hinted at in the Leoric'southward Library of Purple Quarters, and Elite Monsters in Prepare Dungeons periodically driblet lore entries on the dungeons' nature. If player enters the Library wearing a set of vi+ items, they will discover a lore book with hints to finding their electric current set dungeon.

Set Dungeon difficulty is static (somewhere near T4 or T5), and cannot be changed. The current difficulty setting has no effect on information technology. However, most objectives are specifically designed in a style so that game difficulty has minimal impact on the difficulty of their completion.

Some Legendary or Set items make Gear up Dungeon objectives much easier or even trivialize them. Withal, one must be wary that certain objectives require actor to complete a specific action without killing foes prematurely, therefore too powerful gear may sometimes be a disadvantage. Unequipping or changing items and even skills tin can solve these issues if demand arises. Nonetheless, i cannot change skills and/or gear while within the dungeon, then this must be done in advance.

Every bit of patch 2.6.0, all monsters within Set Dungeons are highlighted on the map from the kickoff.

Set Portals

"I establish more than of the enigmatic portals. They are subconscious yet everywhere. They call to me, just to set up foot into them is to exist drawn deeper into the mystery of the dungeons that prevarication across. I cannot think of anything else. I should find a way to close the portals, if only to salvage me from myself."

Maddening Questions(src)

Portals to Set up Dungeons are subconscious in fixed locations (see details below). A transparent silhouette of an obelisk is barely visible, materializing every bit player approaches. A portal opens when ane comes adjacent to an obelisk. The obelisks will only appear and allow entrance if the graphic symbol is wearing a consummate matching gear up.

List of Gear up Dungeons

Barbarian

Immortal King's Phone call

Ik.png
  • Location Hint: Alliance of the Dying Sun, the portal is placed. In the bones of a once great city, near the principal entrance, where devastation rained down upon the brave…
  • Location: Ruins of Sescheron, inside the ruins and right from the primary gate
  • Objectives:
    • Kill 168 monsters without taking fatal damage
    • Kill every Elite using the 4000% damage bonus (with both Wrath of the Berserker and Call of the Ancients agile)
    • Kill 150 enemies whilst Wrath of the Berserker is agile.
  • Mastery time limit: four:30
  • Unique Monster: Rex'south Guardian

Might of the Earth

Earth.png
  • Location Hint: ...as that proved inaccessible, I was forced to place it exterior the courtroom of the lying emperor. — Brother Althun
  • Location: through Metropolis of Caldeum, right before the entrance to the Imperial Palace (Belial dominate fight archway), southern balcony
  • Objectives:
    • Kill 232 monsters without taking fatal impairment
    • Utilize Jump, Footing Stomp and then Earthquake in nether half-dozen seconds on every Elite
    • Freeze and kill at least 1 enemy every x seconds for 1 minute
  • Mastery time limit: four:27
  • Unique Monster: Defender of Might

Legacy of Raekor

Raekor.png
  • Location Hint: Alliance of the Dying Sun, I have done equally instructed, and placed the portal where torches burn at the feet of ruined columns, and the h2o is the color of blood…
  • Location: through Survivor'south Enclave, in the easternmost corner, exit to Overgrown Ruins, arroyo the ruins, to the left of the entrance
  • Objectives:
    • Kill 375 monsters without taking fatal impairment
    • Hitting 15 enemies with a single Furious Charge (half-dozen times)
    • Hit unlike enemies with a 5 stacks (14000%) bonus spender 15 times
  • Mastery time limit: iv:27
  • Unique Monster: Raekor'due south Wrath

Wrath of the Wastes

Wastes.png
  • Location Hint: Alliance of the Dying Sun, good news: I put the portal in a identify attainable to only the mightiest. It lies in an ancient and maddening fortress, in a far abroad state. At that place are many strange pathways, simply the portal is very near the archway.
  • Location: Pandemonium Fortress Level 1, from the Waypoint all the way back to the Ram's exit.
  • Objectives:
    • Impale 161 monster without taking fatal damage
    • Rend 10 different enemies at once (5 times)
    • Do not accept Concrete damage for the duration of the dungeon (including traps!)
  • Mastery fourth dimension limit: 4:27
  • Unique Monster: Wrath Dealer

Crusader

Armor of Akkhan

Akkhan.png
  • Location Hint: Alliance of the Dying Lord's day, the portal is in place. It lies beneath the main part of the keep. To think, the armorers will walk by it every day and never know it is there...
  • Location: Breastwork'southward Keep, downward into The Armory and to the bottom of Leah's room, next to her journal.
  • Objectives
    • Master Objectives
      • Kill 205 monsters without taking fatal harm
      • Use Condemn on ten different enemies simultaneously (ten times)
      • Kill 150 enemies while imbued with Akarat's Champion
    • Mastery: Complete all objectives within the time limit (4:27)
  • Unique Monster: Guardian of Akkhan

Roland's Legacy

Rolands.png
  • Location Hint: Alliance of the Dying Sun, I followed a patch of road in the desert. To the due east, information technology lead to a camp where deranged cultists proceed their prisoners. I left them to their devices, and put the portal on the road to the westward, where it ends...
  • Location: Human activity Ii, Road to Alcarnus, follow the desert road all the mode to the left edge of the map towards a expressionless cease
  • Objectives
    • Main Objectives
      • Impale 490 Monsters without taking fatal damage
      • Hit 12 different enemies with a single Sweep Attack (7 times)
      • Spend 300 Wrath inside 10 seconds (5 times)
    • Mastery: Complete all objectives inside the time limit (4:27)
  • Unique Monster: Defender of Legacy

Seeker of the Low-cal

Seeker.png
  • Location Hint: ... into a passage underground, where no danger lurked, surprisingly enough. This is where I put the portal, although my boots and pants got soaked in the process. -Sister Morfan
  • Location: From Aboriginal Waterway waypoint on Act 2, to the Waterlogged Passage, and all the way down, correct before the next exit, on the right.
  • Objectives
    • Primary Objectives
      • Kill 252 monsters without taking fatal impairment
      • Cast Falling Sword 3 times inside 15 seconds (three times)
      • Do non go hitting past a unmarried Mortar
    • Mastery: Consummate all objectives inside the time limit (4:27)
  • Unique Monster: Protector of the Light

Thorns of the Invoker

Thorns.png
  • Location Hint: ... lacking any other option, I put the portal near the almost unfortunate town I could observe. It is on a road that looks down on the town, and leads to its gates. — Brother Jurmu
  • Location: from New Tristram backwards to Overlook Road (where players begin the game). Very close to that signal, towards the bottom.
  • Objectives
    • Primary Objectives
      • Impale 157 monsters without taking fatal damage
      • Get hit past 75 spears thrown past Khazra Impalers of Blood Clan and Moon Clan
      • Impale 5 Elites while standing in Induction with Iron Pare agile
    • Mastery: Complete all objectives within the time limit (four:27)
  • Unique Monster: Champion of Thorns

Demon Hunter

Embodiment of the Marauder

Marauder.png
  • Location Hint: ...between the bridge and the crossing I establish a demonic ballista. I connected toward the crossing, and there I saw a platform that looked downwardly over lava. That is where the portal now abides. — Brother Aweebul
  • Location: From Bridge of Korsikk towards the middle of the Fields of Slaughter, about the large trebuchet, in a span over the lava.
  • Objectives
    • Principal Objectives
      • Impale 116 monsters without taking fatal damage
      • Proceed a minimum of 3 Sentries active for the duration of the dungeon.
      • Practice not allow any enemies into melee range.
    • Mastery: Complete all objectives inside the time limit (iv:27)
  • Unique Monster: Malevolent Marauder

Natalya's Vengeance

Natalyas.png
  • Location Hint: Brotherhood of the Dying Dominicus, information technology is washed. It lays waiting, as the old church burns at the hands of the Coven. — Sister Nyssa
  • Location: Wortham Chapel, outside the cellar
  • Objectives
    • Main Objectives
      • Kill 200 monsters without taking fatal impairment
      • Maintain a constant Rain of Vengeance for ninety seconds.
      • Do not exhaust Hatred.
    • Mastery: Consummate all objectives within the time limit (four:27)
  • Unique Monster: Vengeance Guardian

The Shadow's Mantle

Shadow.png
  • Location Hint: Alliance of the Dying Sun, the way was more difficult than we had imagined, merely I take placed and opened the portal on the pathway to the Middle of the Fortress. — Brother Lyam
  • Location: Pandemonium Fortress, all the way towards the end (equally if towards Malthael), at the beginning of Level 3.
  • Objectives
    • Principal Objectives
      • Kill 122 monsters without taking fatal damage
      • Chain bonus damage Impale hits on 20 consecutive enemies (5 times)
      • Slow 45 dissimilar enemies with Shadow Power
    • Mastery: Complete all objectives inside the fourth dimension limit (4:27)
  • Unique Monster: Shadow Servant

Unhallowed Essence

Unhallowed.png
  • Location Hint: ...I killed whatever number of sand wasps and Lacuni every bit I followed the path south, and where it veered westward, I placed the portal almost an erstwhile ruined cart. Now I'm going to proceed west and accept some wine at the boutique. — Blood brother Althun
  • Location: from Howling Plateau Waypoint, s through the canyon and in the bottom right corner of the map. It is east from Caldeum Boutique, shut to where players first meet Eirena (southeastern corner).
  • Objectives
    • Master Objectives
      • Kill 320 monsters without taking fatal damage
      • Hit xx enemies with a unmarried Multishot. (6 times)
      • Never drop below l% of maximum Field of study.
    • Mastery: Complete all objectives within the time limit (4:27)
  • Unique Monster: Unhallowed Champion

Monk

Inna'south Mantra

Innas.png
  • Location Hint: ...with the simply small inconvenience of having to kill some desert merchants, using the causeway to peddle their wares, who happened upon me as I was completing my task. — Elderberry Blood brother Morbihan
  • Location: From outside the Subconscious Camp into the Caldeum Boutique, and to the left when inside the Flooded Causeway. The portal is in front of the exit to Ruined Cistern.
  • Objectives
    • Primary Objectives
      • Kill 345 monsters without taking fatal damage
      • Unleash Mystic Allies when there are at least ten enemies within ten yards of the Monk (5 times)
      • Do not get Frozen (note: taking Cold damage from crystals will not count)
    • Mastery: Consummate all objectives inside the time limit (iv:27)
  • Unique Monster: Innas Guardian

Monkey King'southward Garb

Sunwuko.png
  • Location Hint: ...am astounded that Blood brother Lyam was able to discover a way… the Pinnacle? I would accept not thought it possible. — Brother Draves
  • Location: From Silver Spire Level 2 and towards the Pinnacle of Heaven, to the left upper corner of the entrance to Diablo's boss arena
  • Objectives
    • Master Objectives
      • Kill 380 monsters without taking fatal harm
      • Maintain Sweeping Wind for the duration of the dungeon
      • Using Decoys, hit 20 different enemies in half dozen seconds (five times)
    • Mastery: Complete all objectives within the time limit (4:27)
  • Unique Monster: Monkey Guardian

Raiment of a Yard Storms

Storms.png
  • Location Hint: ... amongst the old ruins, where the shattered houses of the long expressionless tremble, waiting to collapse. — Sis Nyssa
  • Location: Old Ruins in Act I, to northwest, one house abroad from Waypoint
  • Objectives
    • Primary Objectives
      • Kill 460 monsters without taking fatal damage
      • Do non get hit past a single Succubus projectile.
      • Reach the Aureate chest at the finish of the dungeon in under 2 minutes
    • Mastery: Complete all objectives within the time limit (4:27)
  • Unique Monster: None

Note: Speed Pylons appear in this dungeon

Uliana'southward Strategem

Ulianas.png
  • Location Hint: The Alliance of the Dying Lord's day, in club to find the latest placement, one must travel to the cathedral of the imitation prophet, north of the enclave that withstood Urzael'south wrath. It is in that location that…
  • Location: N in the Survivor'south Enclave in Human action V, into the big Zakarum Cathedral, and at the height left corner
  • Objectives
    • Primary Objectives
      • Kill 192 monsters without taking fatal harm
      • Kill xv different enemies at one time with Exploding Palm (4 times)
      • Take no fire damage for the duration of the dungeon (including fire grates)
    • Mastery: Consummate all objectives inside the time limit (four:27)
  • Unique Monster: Champion of Strategems

Necromancer

Bones of Rathma

Bone.png
  • Location: Act Two, The Sacred Path, near the archway, some distance into the cave; the Path is accessed from the Shrouded Moors or Temple of the Firstborn.
  • Location Hint: Brotherhood of the Dying Sunday, The portal is complete. It rests subconscious in a candle-lit cave near the entrance to an ancient temple – Elder Brother Joachim
  • Objectives
    • Primary Objectives
      • Kill 320 monsters without taking fatal damage
      • Accrue a full of 500 seconds of cooldown reduction on Army of the Dead
      • Raise 100 Revived
    • Mastery: Complete all objectives inside the time limit (4:27)
  • Unique Monster: Rathma's Furnace

Grace of Inarius

Saint.png
  • Location: Act I, Drowned Temple, fundamental part.
  • Location Hint: …difficult to proceed my footing equally the erstwhile temple is flooded and the current is quite strong. Fortunately, not every surface in the temple is covered in water. – Sister Margot
  • Objectives
    • Primary Objectives
      • Kill 170 monsters without taking fatal damage
      • Rip bones from 100 enemies with Bone Armor
      • Kill 200 enemies that are afflicted by a Os Armor tornado
    • Mastery: Complete all objectives within the fourth dimension limit (four:27)
  • Unique Monster: Alabaster Fury

Pestilence Chief's Shroud

Plague.png
  • Location: Act III, The Keep Depths Level 3, merely earlier the entrance to The Larder
  • Location Hint: …tin hardly breathe! I practise not know how garrison will brand information technology through the next flavour. That reeking demon must have spoiled all of the nutrient. – Sister Frances
  • Objectives
    • Main Objectives
      • Kill 155 monsters without taking fatal damage
      • Hit 150 enemies with Empowered Os Spears
      • Don't take 400,000 harm
    • Mastery: Complete all objectives inside the fourth dimension limit (iv:27)
  • Unique Monster: Necrotic Vector

Trag'Oul's Avatar

Blood.png
  • Location: Act Four, Upper Realms of Cursed Fate: The Labyrinth, southward-west of archway, on an elevated path overlooking the other ane below
  • Location Hint: Alliance of the Dying Lord's day, It can be difficult to detect one's way through the maze that houses this portal. I've placed it near a long-dead traveler I found. – Brother Syrrus
  • Objectives
    • Primary Objectives
      • Kill 290 monsters without taking fatal damage
      • Spend ane,000% of your Life on abilities
      • Heal 1,000% of your Life with abilities
    • Mastery: Complete all objectives within the time limit (4:27)
  • Unique Monster: Aberrant Horror

Witch Doctor

Helltooth Harness

Helltooth.png
  • Location: Act I, The Royal Crypts, simply outside of the archway to Catacomb of the Skeleton King (in the upper role of the room backside bars)
  • Location Hint: ...and as I placed it there, I was gravely disappointed that I did not encounter the Mad King himself, beingness then well-nigh his lair. — Elderberry Blood brother Lyam
  • Objectives
    • Primary Objectives
      • Kill 230 monsters without taking fatal damage
      • Kill 20 enemies with a single Wall of Death (four times)
      • Do non accept whatsoever Poison damage
    • Mastery: Complete all objectives within the time limit (4:27)
  • Unique Monster: Helltooth Provocatuer

Raiment of the Jade Harvester

Jade.png
  • Location: Human activity 4, Vestibule of Light (where players fight Iskatu), eastern corner. Access the Vestibule of calorie-free is right south from the Gardens of Hope Get-go Tier Waypoint
  • Location Hint: Alliance of the Dying Lord's day, I have placed it in the vestibule bathed in lite, where promise grows eternal. I should hope that you shall never uncertainty my abilities once again. — Elderberry Brother Lyam
  • Chief Objectives:
    • Kill 385 Monsters without taking fatal damage
    • Harvest 15 enemies simultaneously (10 times)
    • Kill 100 enemies that are afflicted by both Locust Swarm and Haunt
  • Mastery: Consummate all objectives inside the time limit (4:57)
  • Unique Monster: Jade Champion

Spirit of Arachyr

Arachyr.png
  • Location: Act II, Dahlgur Oasis, n of the Path to the Haven along the western border of the map (layout is ever the same), easily accessed past hugging the western edge and running along it to the westward
  • Location Hint: Alliance of the Dying Sunday, as per my instructions, it is hidden in a shallow oasis puddle to the southwest, where human has altered the water's flow. — Brother Draves
  • Objectives
    • Primary Objectives
      • Kill 105 Monsters without taking fatal damage
      • Lick 30 unlike enemies with a Toad of Hugeness
      • Impale every Elite (v) while information technology is webbed by a Spider Queen and being bitten by Piranhas at the same time
    • Mastery: Consummate all objectives within the fourth dimension limit (4:27)
  • Unique Monster: Servant of Arachyr

Zunimassa's Haunt

Zunimassas.png
  • Location: Act III, The Core of Arreat, nearly two thirds of the way to the Middle of Sin
  • Location Hint: Alliance of the Dying Sunday: I placed the portal near the core. The heat was unbearable, I felt as though I was descending into the very pits of the burning hells. — Sister Marfan
  • Objectives
    • Primary Objectives
      • Kill 169 monsters without taking fatal impairment
      • Grip 150 enemies in the principal zone of Grasp of the Dead
      • Practice not let any enemies into melee range
    • Mastery: Complete all objectives within the time limit (4:27)
  • Unique Monster: Zunimassa'southward Zealot

Wizard

Delsere's Magnum Opus

Deseleres.png
  • Location: Outside Bastion'south Proceed Stronghold and through the entrance to Skycrown Battlements, towards the far right side, direct line from the entrance (never turning left), in a corner of the rampart.
  • Location Hint: Brotherhood of the Dying Sun, I found the best place for this portal. Information technology waits in the snow, on the northern corner of the battlements in the sky...
  • Objectives
    • Primary Objectives
      • Impale 297 monsters without taking fatal damage
      • Affect xx unlike enemies simultaneously with Slow Time (four times)
      • Reflect 200 projectiles with Moving ridge of Force (Impactful Wave)
    • Mastery: Complete all objectives within the fourth dimension limit (4:27)
  • Unique Monster: Opus Radical

Firebird'south Finery

Firebird2.png
  • Location: from Archives of Zoltun Kulle backwards (southwest) to the archway, through portal and across the span into Desolate Sands, northeast of the bridge'due south southern end.
  • Location Hint: ... past a lost soul who tried in vain to escape the burning desert that hides the forbidden athenaeum. — Sister Chakin
  • Objectives
    • Primary Objectives
      • Kill 355 monsters without taking fatal harm
      • Kill or Ignite (full 3000% per second) xx enemies within 3 seconds (six times)
      • Striking l different enemies with the Meteor that revives the Wizard
    • Mastery: Complete all objectives within the fourth dimension limit (4:27)
  • Unique Monster: Guardian of Finery

Tal Rasha'southward Elements

Tal-rasha.png
  • Location: from Old Ruins, northeast forth the path, past a lower entry area and bodies hanging (towards the lesser left of the map), on Old Tristram Road, past Adria's Hut, correct next to Mass Grave.
  • Location Hint: ...on an one-time road out of the cursed boondocks, nigh the old tree where they hung the bodies of those thought to be meddling in the nighttime arts. – Sister Nyssa
  • Objectives
    • Primary Objectives
      • Kill 155 monsters without taking fatal damage
      • Kill ninety enemies while Tal Rasha half-dozen-piece bonus has 4 stacks
      • Do not get bitten by a Rockworm, both normal and underground attacks
    • Mastery: Complete all objectives within the time limit (four:27)
  • Unique Monster: Elemental Heretic

Vyr's Amazing Arcana

Arcana.png
  • Location: Rakkis Crossing, right before the entrance to Siegebreaker arena (Edge of the Abyss), in the left (northern) staircase
  • Location Hint: ...atop a ruined bridge at a war ravaged crossing, nearly peering into the abyss. – Blood brother Kels
  • Objectives
    • Principal Objectives
      • Kill all 565 monsters without taking fatal damage
      • Attain 100 stacks whilst in Archon form (3 times)
      • Impale 300 enemies while in Archon form
    • Mastery: Complete all objectives within the time limit (4:27)
  • Unique Monster: Agent of Arcana

Mastery Walkthrough

Beating all 28 Ready Dungeons is very easy if i goes for but one objective, but for Mastery rating, some effort is required. Encounter the guides folio for more data.

Development

Tome.png This page contains obsolete content
This article contains information that is no longer relevant to gameplay, only is kept here for advisory purposes.

The idea for Gear up Dungeons originated from a "game jam" session in 2015. The key idea was that it would be something actress for a completed fix, with one dungeon per set, with a hidden entrance somewhere in the world. When a set was completed, a tome would appear at the role player's anxiety, providing a hint as to where the entrance to the dungeon was.[1]

Alex Sulman was the lead designer for the Fix Dungeon project. Sulman dwelled on the thought for a long time before implementing information technology; trivial iteration of the original concept was carried out. Originally, Set Dungeons were designed as an exclusively solo feel.[ii] If a player died in the dungeon or left information technology, the dungeon would reset. A problem was meet with the panel version, as players play on the same screen, so one player couldn't enter a Fix Dungeon by themselves. The organization was contradistinct to have a primary thespian (the "dungeon owner") within a Set Dungeon, and let other players join in to help. The Set Dungeon code had to be rewritten to gene in multiplayer.[one]

Leaderboards were considered for Set Dungeons, only were non implemented. It was believed that as a Leaderboard filled upwards, new players would be discouraged from participating.

The Delsere's Magnum Opus dungeon was the first one designed. Some dungeons were easier to design than others. For instance, the Thorns of the Invoker dungeon underwent a full rework. Wyatt Cheng worked with Sullman on defining the dungeon's objectives. However, the Barbarian dungeons were easily designed.[2] The Shadow's Drape dungeon was some other early on dungeon designed.[1]

References

  1. 1.0 1.ane 1.ii 1.three 2016-12-21, Technology the Design of Set Dungeons ft. Stuart Capewell and Alex Sulman. YouTube, accessed on 2016-12-29
  2. ii.0 2.1 2016-02-05, DEVELOPER INSIGHTS: Gear up DUNGEONS. Blizzard Amusement, accessed on 2016-02-06

Diablo 3 Immortal King Set Dungeon Location,

Source: https://diablo.fandom.com/wiki/Set_Dungeon

Posted by: tibbsedwou1985.blogspot.com

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